| ||||
|
||||||||||||||||||||||||||||||||||||||||
Review: Lukewarm 'Impossible Creatures'
By Marc Saltzman
Editor's Note: The opinions expressed in this column are solely those of Marc Saltzman, a freelance technology journalist whose reviews also appear on the Gannett News Service. (CNN) -- Strategy gamers have been waiting nearly three years for Impossible Creatures. While in development, the Microsoft game has received a lot of hype for its different spin on the "real-time strategy" genre. The concept involves fusing traits from more than 50 different animals to create deadly hybrids. For example, combining the head of a rhinoceros with the legs of a tiger yields a fast creature with a lethal attack. Or blending the features of a baboon and a skunk will produce a sturdy beast that can emit poison gas when threatened. Once created, the beasts are sent into war to attack other twisted creatures. Some animal hybrids can launch projectile attacks, while others can swim, fly or burrow underground. Unfortunately, the gameplay in Impossible Animals doesn't match the title's ingenious premise. Impossible Creatures chronicles the adventures of Rex Chance, an Indiana Jones-type character who, in the late 1930s, receives a letter from his long-lost father. In it, Dr. Chanikov begs his son to meet him on a small island in the South Pacific. It is here where Chance discovers "Sigma" technology — the ability to combine any two creatures into one. The story-based campaign mode takes Chance on a wild ride through more than a dozen small islands, where he comes face-to-face with colorful characters that aren't happy to see him and bizarre creatures bred to kill. The Island of Dr. Moreau concept is imaginative, but its execution — especially when it comes to combat — is not. Few tactics, if any, are required, and there's nothing elegant or graceful about how fighting plays out. Winning a scuffle usually boils down to creating as many units as possible, not how clever the combinations are. Combat would benefit from an option to align animal troops into formations so players could more effectively calculate offensive and defensive strategies. Like other real-time strategy games, Impossible Creatures, with its 3-D graphics, requires players to harvest resources (electricity and coal), create henchmen to gather these resources and build structures (fences, lightning rods), and research technology to create more powerful creatures and stronger structures. Gamers who aren't as interested in a story-based campaign can indulge in the "Player vs. Computer" or "Multiplayer" modes. With these, players can engage in specific battles on a chosen map. With the latter, gamers can play head-to-head against human opponents on the Internet or on a local area network. Impossible Creatures isn't a bad game by any stretch – it's actually quite fun, especially for fans of real-time strategy games – but alas, it doesn't play out as well as I hoped.
|
|
|||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||